More ICB Improvements
This will be my last post regarding Ice Cold Beer for awhile.
If you are new to this post thread, here is some links to the earlier portions of my journey with this game for context.
Ice Cold Beer (November 2019) - Where I chronicle getting the game in July and working through a myriad of issues to get it playing. The “Happy Ending” was premature, it turns out.
ICB EPROM Shenanigans (July 2020) - In this post, I take an improbably long journey through Murphy’s Law following what ended up being a dead end troubleshooting theory.
ICB Restarts (Conclusion) (August 2020) - In this post, I conclude repairs on the wiring harness and finally have a working PCB.
..and finally this post (the one you are looking at) where I finally get to put in a little detail work on the game and get it to a stable point.
Finally free of frustrating and transient board problems, I spent some time putting some finishing touches on Ice Cold Beer.
Awhile back I ordered new motors and belts from Marco, as well as new motor limit switches from Arcade Parts and Repair.
The closed gearbox design makes a tremendous difference in terms of motor noise from the game. I don’t know where Marco sources these motors but just one note, there was a polarity marker (red dot) near one of the terminals and I found that the polarity was actually reversed from what my machine expected. That tells me these motors, at least were probably used in other games, too.
My original glass has some minor but annoying damage to the art at the bottom near the ball release lever and at the top near the light bulb. I wrapped up the old one in packing material and stowed it away for later and ordered a new one from Phoenix Arcade.
While I waited on the new glass, I spent some time tumbling some of the remaining parts and polishing the ball-bar. For the life of me, I don’t understand the rust / oxidation on this game. Many screw heads were perfectly clean but the portions of the threads that were engaged in wood were rusty. Moisture in the wood? If so, odd that it didn’t seem swollen anywhere.
I installed new felt in the channels (used this stuff) and I polished out the ball bar as much as I could without removing the plating. The ball bar parts are hard to come by. People sell 3D printed copies of the plastics but the brass bar itself seldom becomes available.
Looking better!
It isn’t perfect but definitely coming along nicely.. For me, it is time to take a break from fixing this game and move on to something else for awhile!
ICB Restarts (Conclusion)
In this earlier post, I drove myself partially insane while poorly troubleshooting a consistent restart issue with a new to me ICB PCB board. I went down all sorts of side quests that were adjacent to a (known at the time to possibly be wrong) assumption that the issue was related to ROM / EPROM problems. It seemed logic related, damnit!
While the 2nd PCB was off being worked on and tested, I decided it was prudent to re-do my edge connectors. I noticed occasionally the other PCB would resolve itself based on tension on the edge connectors or that certain problems would come up related to fiddling with the edge connectors.
ICB has three 18/36 edge connectors. I lack the finesse and patient to push each pin out of the edge connector and I planned to re-pin it anyway, so I clipped the old connector and one at a time re-crimped and installed into new connectors. This was tedious / time consuming. I put down a soda flat to catch trimmings and listened to a portion of an audio book in a couple crimp sessions to get the work done.
If this is something you need to do, here are some parts links to save you time..
Gold, leaf pins & AMP Connector:
AMP Leaf Pins
AMP 18/36 Edge Connector
Crimp Tool: Ratcheting Crimp Tool
Another, definitely cheaper and probably faster way to go about it would have been to use an 18/36 solder-based edge connector.
But, this machine had 18/36 gold-leaf populated AMP connectors so that is what I went back with.
Turns out, it was a dip switch.
..
…
yep.
…
(sips Whiskey)
..
a…dip.. switch..
So, apparently a machine that isn’t equipped with a ticket-dispenser will trigger a CPU watchguard restart at the ticket-dispense thresholds.
¯\(°_o)/¯
So, my game actually works now. I only feel Level-8 stupid for spending countless hours down a ROM burning rabbit hole over a problem that ended up being a dip switch setting / game power bug. At least now I know I have solid power, good connectivity and a working PCB. It will be nice to actually get some game play in.. :) John at El Dorado did me a solid by selling me an un-obtanium board in stellar condition and hand-holding me through troubleshooting of this newly discovered “feature” of these Taito boards. If your game reboot consistently after counting bonuses - make sure don’t have a dip switch accidentally enabled related to a ticket dispenser.
Failed GC Attempts..
Since July of last year, the GC spot on my Scared Stiff has been occupied at a 61 million point epic game by the talented Marshall Youngstrom . 61,nnn,nnn is a seriously high score on a 3-ball Scared Stiff. The game was setup from SFGE with open outlanes and factory rules. When I research IFPA and World Championship games involving Scared Stiff, those games rarely exceed 20 million. Even pinside game-scores which are an unverified big fish stories, puts 61.5 million in the top 25.
So… I’ve been practicing and trying all sorts of various techniques, states of mind, strategies to try to beat Marshall’s epic score. I’ve definitely found a strategy that seems like it will work but each time I get close, my head gets in the way towards the last few million and..womp womp womp.. I’ve attempted over 20 times per week for the last 2 months to beat his score. That’s how good he is! :)
Yesterday evening, wanting to test out some new noise cancelling headphones (Sony WH-1000xm3’s are on sale, clearing inventory to make room for the next model), I decided to put on some Jams and give it a shot. I’ve listened to everything from Sean Carroll’s recent book on Quantum Mechanics, favored Soundtrack composers, through favorites from Pink Floyd, trance-y glow party drug high stuff from Enigma, old favorites from Rage Against the Machine and Tool, newer stuff from Eminem and Run the Jewels, classical remixes from Vanessa Mae and even some of the bull-crap my teenager listens to. Last night, it was Public Enemy, Apocalypse 91. Ironically, of all of these varied attempts, I’ve found that deep discussions on weeds-y P-topics like Physics, Philosophies, Public Policy all tend to encourage a flow-like state for doing consistently better.
Ultimately though, on this attempt I missed the opportunity to stretch my 2nd Monster MultiBall across the finish line and I missed the opportunity to ring that final Extra Ball shot to give myself another attempt to earn it traditionally.
Bonus, previous attempt….
ICB EPROM Troubleshooting Shenanigans
Chained, incidental failures and complications.
When you go out to cut the grass but you realize you need to sharpen the blades first. While sharpening the blades, you trip the garage GFI and end up at the hardware store buying breakers and new outlets to totally rewire your garage. Leaving the hardware store you get a flat and realize you loaned your floor-jack out to Tim, down the street. Before you know it, you are coming in after a 16 hour day covered in dirt, grime with cuts on your hands and knees and receipts for $250 worth of receipts in your wallet.
You never did get around to cutting the grass.
My latest adventures in Ice Cold Beer, have spiraled into one of these scenarios. My game PCB is back in the capable hands of Mr. Chris Hibler. He’s busy and might not get to it until sometime around September. Thing is, the PCB has plenty of repairs on it already, plenty of oxidation & hot-cold strains on the board, it may not be salvageable. So I’ve had my ear to the ground for a replacement (better) PCB.
Finally, the heavens opened to reveal a $400 opportunity to get a “tested, with warranty” Ice Cold Beer board from a reputable source. I jumped on it. Seemed a lot for one board but I saw it as a shortcut to finally get my game going.
A couple of weeks later, proverbial Christmas Morning! The new board arrived in the mail. As part of the purchase I was offered the option for the free play rom and said “yeah, that sounds awesome.”
Unfortunately… my game has a different logic error now and that has set me down another chain of failures and complications.
I reached out to the source for the board and he advised that it might be that ROM and that I should do a ROM swap with our loaner PCB to see if it clears it up. Problem is, I don’t have access to any other PCB’s now. But hey, no worries - I have my trusty Pocket Programmer 3.
I got this. :/
At this point in thinking I can foresee two potential EPROM causes for a logic error related to U24 or U23. One would be as simple as a squirrelly hexedit job in the free play rom hack that could be resulting in this reboot. The other, could be stuck bit(s) on the EPROM itself. There are times when you can write to an EPROM and some bits don’t take the new code. Sometimes you can UV-Erase or partially address the buffer around those stuck bits but usually it is a trash-bin situation. Get a new / different chip.
I can also think of a number of non-game-rom related potential causes. A sketchy circuit on one of the scoring digits, a switch problem on the impacted hole, a problem with the controlled-lamp circuit for the next lamp (Hole 7). But for now we are going under the assumption it is game-rom related.
I’m no EPROM expert but I do tend to get excited when I find a use for this $269 tool. I’ve written some pinball sound roms and used it to validate some arcade roms in the 2 and half years that I’ve had it. I came to this particular EPROM programmer by recommendation of The Broken Token Pinball & Arcade Podcast.
The EPROMs in U23 and U24 are Mitsubishi 2764’s. I happened to have a couple similar chips on hand in the parts bin. Generally speaking, I’m not a fan of Mitsubishi sillicon, when I can - I try to use EPROMS and ROMS from ST Micro. I find them to be less.. fidgety and bonus points for having the programming voltage etched on them and lower programming voltage requirements. 2764 is a 8x8 (64bit) ROM. It is interchangeable in most applications with 27c64 which is still being manufactured, today.
The stars are lining up…. I have the tools, we have the technology, I have the relative know-how, I have the ROM files - time to go to work!
(DRAMATIC MUSIC SWELL)
WOMP WOMP WOMP
I noticed that the Pocket Programmer software had been updated since I used it last. The update process includes a firmware write to the device, which apparently has failed. Son of a….
However, the pocket programmer is still being recognized by the software (and with the updated firmware version) so I thought I would be clear to proceed. The first problem showed up as I read the buffer from the chip into a file (dumped the rom). That file - was 2k. It should have been 8k.
I then dropped the original ROM into my crappy chinese made UV eraser. After multiple attempts, the Chip wasn’t reading as erased… I ASSUMED this meant my crappy UV eraser was too crappy (it does have a fidgety drawer interlock). Time for better tools, I tell myself..
I find a BK Precision Model 851 EPROM eraser as an open-box deal for $120 off regular price and jump on it.
“MAIL CALL!” - It arrives… and the first time I use it the control knob (which it turns out did not match this device) breaks off.
I will not be beaten by plastic.
So, I designed a better knob and 3d printed it on nearly indestructible nylon.
So, now I can erase the ever-lovin’ crap out of a metric butt-ton EPROMS. Unfortunately, I’m still not able to get a clean programming or erasure cycle out of a couple of these Mitsu 2764’s. After experimenting with some known good 27c64’s and ST Micro 2764a’s, I land on the conclusion that my little Pocket Programmer 3 is indeed Fubar’d.
… and their email is no longer valid. Are we having fun yet?
As one does, I reach out to their support with a well detailed email, offering to pay for replacement or repair assistance..
Just to Recap
So, my ICB PCB has spent more time in the mail or in repair queues than in my game, working. I bought a umm….. replacement PCB w/ a 1 year warranty to act as a shortcut for $400ish. It crashes the game after counting the bonus on hole 6. At suggestion of the PCB repair / warranty holder, I attempted to replace my game rom. The EPROM programmer software bricked my EPROM programmer with a failed firmware update. The half-bricked EPROM programmer in turn has bricked (3) 2764 EPROMS. There was a small UV eraser ordeal. My $269 EPROM programmer is in the mail for a $120 repair job to a company that I’m not even sure is still in business.
If you’ve made it this far, I know what you are probably thinking:
Dude, just get some game ROMS preprogrammed from someone already.
Well…. that IS a good idea. So, that’s why weeks ago before any of this I reached out to my usual trusted source for quality pinball game ROMS. Unfortunately, he thought Ice Cold Beer was a video game. No help there.
Also, ordered 2 ROM sets from a seller on eBay weeks ago. I guess that they are coming to Alabama by way of Shangri-La on the back of a mule. Estimated delivery date is August 11th & no tracking is available.
Asked about ICB Roms, got this back. No help there.
Ice Cold Beer game roms from an eBay source.
All of these ROM/ EPROM shenanigans and there is a definite non-zero chance that the situation that is tripping the WatchDog timer and bouncing the machine is related to power transfer somewhere else on the PCB. Scoring digit circuit, hole flasher, etc..
Next up and because there is apparently no limit on my AMEX when juxtaposed with my impatience, I ordered a GQ-4X because I’m relatively certain it will be weeks (or more) before I hear anything about my PP3. I’m hopeful once it arrives I’ll be able to get the game ROM settled…. but this is 2020…
8/6/2020 Update - The stars sort of aligned on 8/5. The eBay acquired EPROMS, the GQ-4x AND the loaner / test ICB PCB all landed in my lap to help to do some troubleshooting.
Gq-4X FTW
First up a nod to the GQ-4x4. It arrived on time (though shipping to the US from Canada is really expensive right now). Have used both the Pocket Programmer 3 and the GQ-4x4 I have to say I much prefer the GQ-4x. The software on the PP3 is a bit more barebones, minimal and feels like a DOS app that is running in a Window through some compatibility layers. Because, well - it is. I had gotten used to the PP3 software and it was familiar to me having grown up in tech through the DOS/BBS days, Pascal and ASM programming, etc.
But… the GQ-4x software seems to be a bit more Windows-native. It still doesn’t look like a modern app but it will be more familiar to some folks that grew up in the Win95/98/2k Reich. It installed easily and worked immediately, for the most part. It seems like the GQ-4x had a more comprehensive or at least more helpful device list. It has a favorites-list which I think is a nice touch.
One caveat, though.
The GC-4X didn't include the power adapter and even though the documentation implies you don't need it if you are using a powered USB hub - you probably do need it for some chips. Some of these 2764's take 21v for programming. Hard to get that out of a USB hub.
Specs for that are: 9V output, Center Positive, Anything over 400mah
- (Incidentally it is the same power brick as a Sega Genesis if you have any retro consoles laying around.)
So on one hand I wasted a ton of time on EPROM stuff with this game but on the other hand, I have the capacity to erase the EPROMs for an entire village at one time if the need every arises and I shored up my toolset a bit, so I guess some of this is tuition, right? right..?
Back to the task at hand
Armed with a known good EPROM reader / writer, some known good chips and a loaner PCB I was able to do more troubleshooting and situational inventory. I found that my PP3 was really borked. Many of the chips that didn’t read as erased, were in fact erased and reusable. I got verified Erase-Write cycles out of all but one. I found that of the 2 sets of ROMS I ordered from the eBayer above - one of the sound ROMS arrived blank. The chip was fine, though I was able to restore a sound rom dump for ICB back to it.
More importantly and perhaps depressingly, I was able to determine that my ICB PCB’s hole-6 restart was not related directly to logic in the Free-Play ROM. The 6th hole restart persisted on this board between the factory ROM and the ROMS from the loaner PCB. Further, the loaner PCB let me run through ten holes without a restart. I sent back the ICB PCB for further testing and investigation.
My suspicion is that the U39 WatchDog Timer is tripping following the bonus counter on hole 6. At first I thought it might be related to the playfield display board and voltage required to light an additional digit but watching the video, I didn’t go from 800 to 1200 on hole six, the thousand digit was already lit by hole five. With a little less frustration and clarity, I’m guessing the problem exists in the circuit for hole 7, specifically it is a controlled-lamps power issue… maybe….?
Looking at that schematic, assuming I’m reading it correctly, maybe there is a D7 that could cause. it. But I honestly can barely make this out / don’t remember what it looks like.
Looking at that schematic, I guess it could be U15 or a bad leg (2 or 15) on U15. Could also be C80 or C19, I suppose. The Ferrite Bead wouldn’t be bad I wouldn’t think but maybe a disturbed trace along the way. I’m not seeing a resistor in that schematic but I suspect the blinking action occurs as the result of a 1/4watt resistor paired with one of those caps and maybe a drive transistor somewhere. Hopefully it will be something simple and repeatable and not a “in this cabinet only” sort of bug. At any rate, it is headed back to the hands of a capable professional and I have faith he will find and settle the 6/7 restart.
In the meantime
While I’m board-less I’m going to spend some time redoing the edge connectors with fresh leaf pins, so I can eliminate any edge-to-card connector voltage shenanigans for future problems. I’ve noticed some issues with engagement that seems to change depending on the orientation of the PCB in the cabinet. Might as well eliminate those potential future problems while I wait..
The Importance of Setup: Indy Adjustments
I’ve noticed lately that my Indy gameplay has been a bit of a struggle. This is weird because for over a year I played Indy every morning, almost as if it were a ritual. Get up - > do hygiene thing -> take the kids to school -> get coffee-> Play Indy -> get more coffee -> Log in / go to work.
Now, I can’t hit anything and worse, I can start a mode if my life depended on it. Whiskey Tango Foxtrot?
Pinside has the usual ratio of buttholes suggesting you Google before posting a question, mixed with a potential fix that involves yet-another-$5 thing that isn’t in stock anywhere.
(Also, I found that via Google, so… good job internet forum snake for eating your own figurative tail.)
I event went so far as to design a rail and ball-stop brake pad to be printed on TPU95.
3D print file here, if you want it.
I have a playfield protector and a Cliffy but the mode-scoop start issues didn’t start until recently and both have been installed for awhile. Once I got the POA off, you can see in the pic above what was happening. Over time, the Cliffy had actually moved. Which.. kinda / shouldn’t happen with the adhesive on it - but it did. So, the ball would hit the ball stop and deflect back down but the front edge of the scoop was partially obstructed by the Cliffy.
The solution was to pull the Cliffy, re-flatten it on a vice. I slotted the screw holes in the Cliffy to allow more forward placement, put new adhesive on it (3m spray adhesive on a paper plate, then brush on), re-center and re-install it.
I also re-leveled the game while the glass was off, it was leaning a smidge to the right.
Huge difference right?
Do the Flynn Thing
This was done with Alexa Routines but there are similar features on Google Home (Routines) and HomeKit (Shortcuts).
A large prerequisite to this is the presence of SmartPlugs to handle the power on for your machines.
I’ve got an older post on smart plug, you can check it out, here:
http://arcadeshenanigans.com/blog/2018/2/13/smart-plugs-a-year-later
The obvious downside to the smart plug approach used here is expensive and network population, having 36 Wemo plugs means 36 IP addresses to allocate, 36 Netbios names to configure, if Siri integration is wanted, 36 HomeKit setups to complete. Wemo plugs can have setup and support frustrations, as do their competitors.
One incidental upshot to this approach is that it is a solve for the breaker instant-load issue you might get from flipping a physical master switch. If you flip a giant red ghostbusters containment unit looking power handle, electricity is flowing out at nearly the speed of light, in an instant. That could be a lot of load to introduce on a breaker panel all at once.
By comparison, each cloud-connected smart switch is going to take at least 120ms of roundtrip network traffic before it closes the circuit and passes power. Everything isn’t turning on at once. It seems like it is but the delay is enough to provide a curve to the load application.
Anyway… Been spending some time in the evening during the quarantine getting the games squared away and making tweaks to the automation. The Alexa routines provided a nice way to move management of the plugs away from the Wemo Rules engine and into the Alexa voice services where we are already pretty well invested as a household.
Stay safe, be smart, don’t trust everything you read.. oh and um… thanks for reading. :)
Monster Bash (again)
This pattern of re-buying games I once had continues…
I never really find the excellent deals but I’ve been pretty fortunate to have found some good ones here and there. Back in February 2020 I was following a couple posts on Facebook and a Discord chat about one of those dream-warehouses that you sometimes hear about in this hobby. It had all of the usual elements, “Operator trove on private property, mostly unmolested. The property owner is one of those guys that only opens it up every now and then to let a small number of people in with a limit on what they can carry out. He only does it when he needs cash for something.”
..or so the legend goes, anyway.
In the course of my research I didn’t find the National Treasure like-map to get me into this fabled lost city of abandoned amusements.
But I did find a pretty darned fair deal on a Monster Bash along Florida’s Sun Coast.
The seller was reasonable and easy to work with and no complaints whatsoever on his description of the game. The logistics of getting the game to me, was somewhat of an adventure thanks to COVID shutdowns but everyone involved did everything in their power to make it work out.
On May 3rd, the game landed safely in Spanish Fort by way of Bob C’s capable hands.
So begins another pin restoration..
The initial condition is honestly better than I had expected. Considering my last Monster Bash cost nearly twice what this one did, my expectations were tuned in the “rough player’s” range. Really, though there was nothing major wrong with the game.
A couple minor playfield flaws that will be relatively easy to fix:
A small ding in the playfield, through the clear and into the wood. Maybe a dropped screwdriver or corner of something sharp
Ball eject dings from the scoop kickout.
It looks as though someone repaired the cabinet at some point but they did an excellent job. The only reason it stands out is that the back of the cabinet is too clean by comparison to the rest.
I added an LED ColorDMD, new balls and Titan rubbers. Always a good practice because you will discover broken or missing plastics along the way. One pop bumper body needs to be replaced and a couple minor, easy to acquire plastic workarounds were in place.
The first thing I ever 3D printed for myself..
Favoring BallBaron.com Ninja Chrome lately
During initial play testing, the right orbit was particularly frustrating to make. I kept getting bounces and thought at first that it might be the right orbit switch gate interfering with travel. Recording a slow motion flip from the left flipper, revealed something unexpected, though.
It looks like there is a lip at the drac track where the play field has a light sag or warp.
I ran across this pinside post, it looks like some early Monster Bash games didn’t include a bracket. I don’t know if they increased the ply of the play field or just bracketed later releases, I’m guessing they probably just included the bracket on later runs.
The bracket needed to fix this is here:
https://www.marcospecialties.com/pinball-parts/01-15202
Thing is, I really didn’t want to wait four or five days and not be able to play so I drew a temporary bracket up in Shapr3D and 3D printed a prototype. I also didn’t want to be wandering around Lowes aimlessly during the COVID stuff looking for a comparable generic Hillman bracket.
I drew a measurement across the existing play field posts to use as the mounting hole and used them to reconstruct a rough approximation of the bracket. My angle was a little sloppier with regard to not being parallel with the play field edge but for a 15 minute design and 1 hr print, it turned out workable.
The result was better but not perfect, at least the game was playable until the real bracket came in. If you have the need, you can get the print and design files for this, here:
https://www.dropbox.com/sh/zpv9piturosdl3c/AACfUkVbhDMFmnN2Pmg_ReaSa?dl=0
The real thing is of course considerably better, being made of steel and much more rigid. I went back and slightly modified my original design to make it a bit more stiff when printed on PLA or TPLA.
I’m definitely not condoning the printed version as an alternative to the awesome metal bracket, I just personally was too impatient to wait and had 3D filament burning a hole in my pocket.
Next up, lit flipper buttons and mirror blades..
Glass Corners (3D Print Stuff)
My basement floor is a nightmare hell-scape for pinball glass. The hardest of hard concretes with a rough brushed finish. I haven't broken a sheet yet but I'm always skiddish of the coming shard-po-calypse when I do.
You don’t eat yellow snow, you don’t eat tug on superman’s cape and * you never buy pinball glass in single sheets.
* Unless maybe Invisiglass or PDI Glass where you can reasonably only afford one at a time.
I usually try to bring home spare sheets of playfield glass from Marco when attending SFGE. When ordering by mail, Pinball Life has shipping pinball glass down to a science. Shipped two-at-a-time, they are well padded with ginormous foam corners. Those foam corners are great for shipping but at roughly 4in wide by 6in length, they are overkill for storing spare sheets.
I found this clever 3D print design for a compact but effective solution for pinball glass corners. He designed the print to be used with TPU95A filament, which is a rubbery-plastic about the consistency of a dog bone chew-toy. The design worked well in that it grips the glass and provides a little cushion in a compact size.
TPU95A is the way to go for these. For invisiglass I might scale up by an inch or two in length and height but keep the same thickness for grip. If you print them on PLA, you will want to scale them up as well, uniform scale of 115% will do the truck. I understand the drive to use PLA, I’ve received glass with plastic corners before but if you have TPU available - go that route.
Thanks to 80sPinTech for a good design!
Prop Making Posts
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highlighted Posts
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-
May 2022
2
- May 29, 2022 Stranger Things Season 4 May 29, 2022
- May 15, 2022 PS5 May 15, 2022
-
April 2022
1
- Apr 6, 2022 Bobiverse Books Apr 6, 2022
-
February 2022
1
- Feb 23, 2022 Free Guy Feb 23, 2022
-
January 2022
3
- Jan 30, 2022 Matrix Resurrections Jan 30, 2022
- Jan 22, 2022 BattleZone! Jan 22, 2022
- Jan 14, 2022 The Expanse Jan 14, 2022
-
September 2021
2
- Sep 22, 2021 Rock 'N Roll Pinball Sep 22, 2021
- Sep 1, 2021 SFGE 2021 Sep 1, 2021
-
August 2021
1
- Aug 23, 2021 Deep Crap for Deeproot Aug 23, 2021
-
May 2021
1
- May 6, 2021 Monster of a Game May 6, 2021
-
April 2021
2
- Apr 25, 2021 Mortal Kombat (2021 Movie) Apr 25, 2021
- Apr 3, 2021 Game Room Walkthrough April 2021 Apr 3, 2021
-
March 2021
1
- Mar 17, 2021 Happy St Pattys Day Mar 17, 2021
-
February 2021
3
- Feb 12, 2021 3D Printed Namco Reunion Dust Washer Feb 12, 2021
- Feb 10, 2021 BitKit Feb 10, 2021
- Feb 1, 2021 Joust Feb 1, 2021
-
January 2021
2
- Jan 26, 2021 3D Printing Monitor Adjustment Tools Jan 26, 2021
- Jan 18, 2021 3D Printing Connectors Jan 18, 2021
-
December 2020
3
- Dec 20, 2020 Christmas Vacation Dec 20, 2020
- Dec 4, 2020 Ready Player [n] Dec 4, 2020
- Dec 1, 2020 3D Printed Scared Stiff Slings (cont’d) Dec 1, 2020
-
November 2020
4
- Nov 30, 2020 Williams Indy Roto Lock Nov 30, 2020
- Nov 20, 2020 No Good Gofers Reconstruction Nov 20, 2020
- Nov 16, 2020 Mid-November Pinball Crossword Nov 16, 2020
- Nov 4, 2020 Scared Stiff Sling Reconstruction Nov 4, 2020
-
October 2020
2
- Oct 23, 2020 Upgrading our Retro Console Setup Oct 23, 2020
- Oct 12, 2020 Star Wars Squadrons is Awesome Oct 12, 2020
-
September 2020
3
- Sep 20, 2020 Sally Sep 20, 2020
- Sep 3, 2020 Going Virtual, The State of VR (dis)UNION Sep 3, 2020
- Sep 1, 2020 Blow On It Sep 1, 2020
-
August 2020
3
- Aug 29, 2020 More ICB Improvements Aug 29, 2020
- Aug 23, 2020 ICB Restarts (Conclusion) Aug 23, 2020
- Aug 19, 2020 Failed GC Attempts.. Aug 19, 2020
-
July 2020
1
- Jul 31, 2020 ICB EPROM Troubleshooting Shenanigans Jul 31, 2020
-
June 2020
1
- Jun 21, 2020 The Importance of Setup: Indy Adjustments Jun 21, 2020
-
May 2020
2
- May 20, 2020 Do the Flynn Thing May 20, 2020
- May 10, 2020 Monster Bash (again) May 10, 2020
-
April 2020
2
- Apr 30, 2020 Glass Corners (3D Print Stuff) Apr 30, 2020
- Apr 13, 2020 Hobby Tools Finding a New Use Apr 13, 2020
-
March 2020
2
- Mar 11, 2020 Pandemic Risk Mitigation & Pinball-Arcade Expos Mar 11, 2020
- Mar 3, 2020 RetroStone 2 Follow-Up (Video) Mar 3, 2020
-
February 2020
2
- Feb 29, 2020 The 8 Year Rule Feb 29, 2020
- Feb 27, 2020 Data is Beautiful, Video Game Sales Data is Sublime Feb 27, 2020
-
January 2020
3
- Jan 23, 2020 Call of Duty: Modern Warfare (2019 Release) Campaign Jan 23, 2020
- Jan 19, 2020 RetroStone 2 Jan 19, 2020
- Jan 11, 2020 Nintendo, The Over-achiever Jan 11, 2020
-
December 2019
1
- Dec 15, 2019 The Groovy Goat Dec 15, 2019
-
November 2019
3
- Nov 20, 2019 Ice Cold Beer Nov 20, 2019
- Nov 18, 2019 Fairhope Pins & Pints Nov 18, 2019
- Nov 2, 2019 Sillyness Nov 2, 2019
-
October 2019
1
- Oct 31, 2019 Introducing: This American Pinball Podcast Oct 31, 2019
-
September 2019
5
- Sep 15, 2019 Creepy Coincidences Sep 15, 2019
- Sep 13, 2019 Centipede’s G07 Sep 13, 2019
- Sep 11, 2019 A Look at the Books: Merch Sales this Summer Sep 11, 2019
- Sep 9, 2019 The Dreamcast Turns 20 Sep 9, 2019
- Sep 8, 2019 Mo’ Retro! Sep 8, 2019
-
August 2019
1
- Aug 19, 2019 Fire Marshall Bill Aug 19, 2019
-
July 2019
1
- Jul 16, 2019 SFGE 2019 or Bust! Jul 16, 2019
-
June 2019
4
- Jun 25, 2019 Southern Fried Gameroom Expo 2019 Show Info Jun 25, 2019
- Jun 22, 2019 A not particularly great game on a particularly great Pinball Jun 22, 2019
- Jun 12, 2019 Mad Galaga Skills on Display! Jun 12, 2019
- Jun 8, 2019 Playfield Protector, meet Indy. Indy, meet Playfield Protector Jun 8, 2019
-
May 2019
12
- May 31, 2019 Tempest! (A Photo Journey) May 31, 2019
- May 27, 2019 Mortal Kombat 11 (Now w/ PTSD!) May 27, 2019
- May 16, 2019 About Ice Cold Beer May 16, 2019
- May 15, 2019 About: Tales of the Arabian Nights May 15, 2019
- May 15, 2019 About: Medieval Madness May 15, 2019
- May 15, 2019 About: Attack from Mars May 15, 2019
- May 15, 2019 About: Indiana Jones May 15, 2019
- May 15, 2019 About: Star Trek: The Next Generation May 15, 2019
- May 15, 2019 About: Scared Stiff May 15, 2019
- May 15, 2019 About: Mario Kart Arcade GP & GP2 May 15, 2019
- May 15, 2019 About: Tapper May 15, 2019
- May 15, 2019 About: Monster Bash May 15, 2019
-
April 2019
5
- Apr 26, 2019 10 Minute Review: Attack from Mars Apr 26, 2019
- Apr 18, 2019 Review Shenanigans Apr 18, 2019
- Apr 14, 2019 A Good Blend of Old and New Apr 14, 2019
- Apr 12, 2019 Star Wars Episode 9, Rise of Skywalker Teaser Apr 12, 2019
- Apr 8, 2019 Upcoming Events.. Apr 8, 2019
-
March 2019
4
- Mar 26, 2019 Pinball at Game Over Retro Pub Mar 26, 2019
- Mar 20, 2019 Stranger Things Season 3 Trailer Mar 20, 2019
- Mar 18, 2019 Donkey Kong: The Re-Kongening Mar 18, 2019
- Mar 15, 2019 Ms Pac-Man Progress Mar 15, 2019
-
February 2019
3
- Feb 20, 2019 Namco 20yr Reunion Feb 20, 2019
- Feb 15, 2019 Wreck it Ralph 2, The Re-Wreckining.. Feb 15, 2019
- Feb 2, 2019 Micro Machines.. well... kinda. Feb 2, 2019
-
January 2019
7
- Jan 31, 2019 RetroAdvance, Update Jan 31, 2019
- Jan 25, 2019 Atari Star Wars Finds a New Home Jan 25, 2019
- Jan 25, 2019 RetroAdvance, First Impressions Jan 25, 2019
- Jan 20, 2019 RoadBlasters Hits the Road Jan 20, 2019
- Jan 18, 2019 Done, and.... done. Jan 18, 2019
- Jan 9, 2019 Munsters @ CES Jan 9, 2019
- Jan 3, 2019 "We have too much stuff!" Jan 3, 2019
-
December 2018
3
- Dec 30, 2018 Bandersnatch Dec 30, 2018
- Dec 24, 2018 Merry Christmas! Dec 24, 2018
- Dec 21, 2018 Seven Days in Sin City Dec 21, 2018
-
September 2018
2
- Sep 12, 2018 Fall 2018 Game List Sep 12, 2018
- Sep 5, 2018 Labor Day Pinball Maintenance Sep 5, 2018
-
August 2018
2
- Aug 20, 2018 Getting Medieval Aug 20, 2018
- Aug 10, 2018 Scared Stiff Progress Aug 10, 2018
-
July 2018
4
- Jul 23, 2018 Wake me up when you're done Jul 23, 2018
- Jul 16, 2018 Scared Stiff Jul 16, 2018
- Jul 13, 2018 God of War, A Dad's Review Jul 13, 2018
- Jul 1, 2018 My Dome / Environmental Game Pod - 4 years later Jul 1, 2018
-
June 2018
4
- Jun 21, 2018 T-Rex Gamer Jun 21, 2018
- Jun 20, 2018 The Death of Tubby Jun 20, 2018
- Jun 17, 2018 SFGE 2018 Jun 17, 2018
- Jun 7, 2018 Data East Star Wars at SFGE 2018 Jun 7, 2018
-
May 2018
1
- May 19, 2018 25 Year Old Pinball or Boxed Wine May 19, 2018
-
April 2018
1
- Apr 2, 2018 Robotron in the House Apr 2, 2018
-
March 2018
1
- Mar 29, 2018 Ready Player One Mar 29, 2018
-
February 2018
2
- Feb 28, 2018 Smart Plugs - a Year Later Feb 28, 2018
- Feb 20, 2018 Gameroom Changes, Concluded (Early 2018) Feb 20, 2018
-
January 2018
3
- Jan 15, 2018 Out with the New, in with the Old Jan 15, 2018
- Jan 5, 2018 (Sold): Revenge from Mars Jan 5, 2018
- Jan 3, 2018 Vegas Arcade-y Goodness and Amazon (AWS) Re:Invent Jan 3, 2018
-
December 2017
1
- Dec 25, 2017 Merry Christmas! Dec 25, 2017
-
November 2017
1
- Nov 2, 2017 Halloween 2017 Nov 2, 2017
-
August 2017
1
- Aug 15, 2017 Attack from Mars Aug 15, 2017
-
June 2017
2
- Jun 17, 2017 Mid-Year Game Room Progress Jun 17, 2017
- Jun 14, 2017 Southern Fried Shenanigans Jun 14, 2017
-
May 2017
1
- May 4, 2017 Star Wars Day May 4, 2017
-
April 2017
1
- Apr 9, 2017 Red Tent Goodness Apr 9, 2017
-
January 2017
2
- Jan 30, 2017 RIP Masaya Nakamura Jan 30, 2017
- Jan 1, 2017 A New Year! - A glance back and looking forward Jan 1, 2017
-
December 2016
1
- Dec 26, 2016 Game Room Voice Control w/ Amazon Echo Dec 26, 2016
-
November 2016
1
- Nov 6, 2016 Halloween Party 2016 Nov 6, 2016
-
October 2016
1
- Oct 30, 2016 Star Wars Oct 30, 2016
-
September 2016
1
- Sep 17, 2016 Arcade Move Sep 17, 2016
-
August 2016
1
- Aug 15, 2016 The Ghostbusters Effect Aug 15, 2016
-
July 2016
2
- Jul 30, 2016 July Arcade / Pinball Open House Jul 30, 2016
- Jul 3, 2016 Southern Fried Gameroom Expo 2016 Jul 3, 2016
-
June 2016
1
- Jun 25, 2016 Buying (and selling..) Pinball Machines Jun 25, 2016
-
April 2016
1
- Apr 15, 2016 A Busy Spring in Pinball Apr 15, 2016
-
February 2016
1
- Feb 23, 2016 Looking for Contributors Feb 23, 2016
-
January 2016
2
- Jan 10, 2016 Saying Goodbye to Tron! Jan 10, 2016
- Jan 1, 2016 December was Awesome - Happy New Year! Jan 1, 2016
-
November 2015
2
- Nov 28, 2015 Bills Arcade, Walkthrough 2015 (in 4k!) Nov 28, 2015
- Nov 2, 2015 Pirates! Nov 2, 2015
-
October 2015
3
- Oct 29, 2015 Halo 5 Oct 29, 2015
- Oct 24, 2015 Halloween Block Party 2015 Oct 24, 2015
- Oct 1, 2015 Dome Gaming Build Oct 1, 2015
-
August 2015
1
- Aug 3, 2015 Gulf Coast Pinball / Arcade Enthusiasts Aug 3, 2015
-
June 2015
1
- Jun 15, 2015 Some Arcade Playtime Jun 15, 2015
-
May 2015
2
- May 26, 2015 ...over the weekend.. an Epic Indy Match May 26, 2015
- May 13, 2015 Donkey Mother F#?@*&% Kong May 13, 2015
-
April 2015
1
- Apr 6, 2015 Busy Couple Weeks of Arcade Goodness Apr 6, 2015
-
March 2015
1
- Mar 8, 2015 A Look at Star Wars by Data East Mar 8, 2015
-
December 2014
1
- Dec 4, 2014 Free Play Florida Dec 4, 2014
-
July 2014
1
- Jul 14, 2014 Bill v Tron Pinball Jul 14, 2014
-
June 2014
1
- Jun 17, 2014 Star Wars Trilogy Pinball (Owner / Overview and Repair Tale) Jun 17, 2014
-
May 2014
1
- May 25, 2014 Arcade Collecting: About 3 Years In May 25, 2014
-
February 2014
1
- Feb 17, 2014 Star Wars Trilogy Pinball Resurrection Feb 17, 2014
-
November 2013
1
- Nov 15, 2013 Mario Kart GP Arcade Owner Review Nov 15, 2013
-
June 2013
1
- Jun 12, 2013 About Arcades (and Console Video Gaming) Jun 12, 2013